![]() ![]() ![]() Voidcraft: Ship types and hulls, starbases, strike craft.Propulsion: Kinetic and explosive weapons, thrusters.Industry: Mineral production and storage, robots, building construction.Unlocked through the Psionic Theory technology. Psionics: Exotic mid- to late- game technologies.Archaeostudies: Minor artifacts, archaeotechs.Statecraft: Unity, edicts, leader pool and recruitment, planetary and empire capitals.New Worlds: Habitability, tile blocker clearance, terraforming, starbase capacity.Military Theory: Fleet command limit, naval capacity, army buildings and statistics, claim cost.Biology: Food production, leader lifespan and policies, species modification, army types, some strategic resources.Particles: Ship reactors, energy weapons, FTL, some strategic resources.Field Manipulation: Power Plants, shields, some strategic resources.Computing: Science Labs, research, science ships, ship computers, point-defense, sensors.The areas and their subcategories are as follows: Additionally, each research area has multiple subcategories, for a total of 13 such subcategories, and every tech belongs to one of these subcategories. There are three different main research areas in-game, with each area corresponding with one of the research resources. ![]() Every slot here can have one research project active at a time and every research area has its own slot. ![]()
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